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SUPER CHICKEN CATCHERS is a game created by White Smoke Games

Let’s catch some Chickens!

In this crazy competitive coop game, a team of two players competes against another one. In each team, one player is the mount, the other is the rider. Both have very different yet complementary capacities.

Engine : Unreal Engine

White Smoke Games studio was founded around a graduation project, Super Chicken Catchers.

After completing our graduation project, we decided with the whole team to set up our own studio.

Since July 2017, we are working on Super Chicken Catchers. The game is currently available in early access.

During these two years, I worked in colaboration with my two colleagues Sylvain Laceres and Thomas Goubier on the graphic development of the game. The most important points of my post were:

-Modeling of the characters, and a part of the environment.

-Texturing of all assets based on concept art.

-Level art.

-Ui/HUD assets. 

-But above all the technical aspect of the graphics. FX, Shader, optimization, LOD, integration, creation of Ui material, ect ..

There is a few example/part of my work, i'll be happy to show you more and explain whith more details my work on Super Chicken Catchers.

 

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Level Art & Environment

Character

Gameplay & HUD

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