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2016 : Temple Splash (4 day Game Jam)

Temple Splash is a 2 player local game. In this top-down shooter, you must get rid of the Blops invading your temple and throw them in your opponent's temple!

 

We created this game during a 4-day Game Jam.

It was a great success and won several prizes during the ceremony:

-Grand Prize

-Polish Prize

 

You must use Xbox Controllers to play it.


Game Designers: Florian Piette
Graphic designers: Dylan Eurlings, Thomas Goubier, Benoit Richard
Programmers: Ilyes Ouhabi, Laurent Debien
Sound Designers: Elissa Mleiel

Work on this project : All the character modelisation, setup, animation & integration.  Lighting, post process and camera Animation. 

 

 

Download Temple Splash

2016 : Furyo Squad 

Furyo Squad is a game project created by ISART students.

In this game you play Blast, a punk wolf who returns to his city after being exiled to discover that he is no longer the boss.

 

Work on this project :

Texturing of characters, props and buildings; Unity Level art, lighting & optimization;

Modeling props, creating some dynamic c# script. Setup character, Animated Props, Uv Deploy, Retopologie, Shader, Trailer, Post process, 

Software : Unity 5.2, Maya, Zbrush, Substance Designer, Substance Painter, Shader Forge, Premiere Pro, Uv Lyaout, Marmoset Toolbag.

 

 

 

2015 :  Chronos

Chronos is a tablet adventure game made on Unity, based on the comic strip Universal War One.
It was built over 3 months by a team of 14 people as part of the ISART Digital Master's program.
The game was given an award for its Graphic Chart by the ISART Digital 2015 jury.


As you enter an abandoned space station, you discover the corpse of a friend next to a strange device ... This opens temporal bubbles that take objects and people back in time!
Use the device correctly to bypass the station's defenses and rescue your friend!


Project manager: Florian Piette
Lead Artist: Richard Benoit
Game Designers: Xavier David, Guillaume Laruelle, Florian Piette and Lou Andrew Trillot
Game Artist: Elsa Belletti, Alix Trividic Benoit Richard, Melanie Roux, Eline Ruggeri and Damien Touttée.
Programmers: Florent Léger and Sami Mossaddek
Sound Designers: Dany Blin and Elio Germani


Personal work in the project: Lead Artist, Level Art, Modeling / Texturing: Station, outside Props, props Gameplay. Setup Characters, animations, integration of assets to Unity 4, Lighting, FX, Optimization.
 

 

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